AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games on Android in the Middle East: Q4 2021
Explore the performance of the top 5 fidget toys games on Android in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 fidget toys games on the Android platform in the Middle East showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
Slime it: Slime Game Simulator experienced fluctuations in weekly downloads, starting at 2.5K at the end of September and dropping to 450 by the end of December. Weekly revenue peaked at $901 in late September but saw a general decline, stabilizing at around $325 by the end of the year. Active users showed a similar downward trend, starting from 2.2K and ending the quarter at 428.
Antistress - relaxation toys saw significant growth in downloads, peaking at 73.2K in early December. Revenue also increased, reaching $99 in the week of December 20. Active users mirrored this upward trajectory, starting at 48.2K and peaking at 314.9K in mid-December.
Fidget Toys 3D - Antistress maintained a steady download rate, starting at 39.4K and ending at 14.7K. Revenue remained low throughout the quarter, peaking at $12 at the end of November. Active users showed a gradual decline from 223.6K to 111.5K by the end of December.
Fidget Spinner experienced a consistent decrease in downloads, from 849 at the end of September to 217 by the end of December. Revenue was minimal, with occasional peaks such as $11 in mid-October. Active users also showed a downward trend, starting at 1.9K and ending the quarter at 1K.
Squishy Ouch: Squeeze Them! saw a sharp decline in downloads, from 19.9K at the end of September to just 265 by the end of December. Revenue remained negligible, peaking at $15 in late November. Active users followed a similar pattern, dropping from 20.7K to 3.5K over the quarter.
For more detailed insights and data, visit Sensor Tower.